Aestoria / Seeking Adventurers

Seeking Adventurers

Posted 2 years ago

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Investigate ruins nearby the city

Zigam Pebbleback

 

  1. Introduction:

    • The adventurers learn about ancient ruins located near the border city that are rumored to hold valuable artifacts or relics. Scholars believe these artifacts have historical and magical significance.
  2. Points of Interest: a) Entrance Puzzle:

    • The adventurers reach the entrance of the ruins but find a door with a complex lock mechanism or a magical barrier. They must solve a puzzle or find the key to gain entry.

    b) Trap-filled Chambers:

    • As the adventurers explore deeper into the ruins, they encounter various chambers filled with traps and puzzles to test their wits and agility. These challenges may involve pressure plates, hidden switches, or collapsing walls.

    c) Guardian Encounter:

    • Upon reaching the inner sanctum of the ruins, the adventurers encounter a powerful guardian, such as a golem, a spectral creature, or an ancient construct. They must defeat or bypass the guardian to access the artifacts.

    d) Artifact Room:

    • The adventurers finally discover the chamber containing the artifacts. They may need to solve one final puzzle or navigate a maze-like room filled with illusions to reach the treasures they seek.
  3. Conclusion:

    • The adventurers successfully retrieve the artifacts, but their actions might have triggered the awakening of other dangers within the ruins. They must make their way back to the city while dealing with any newfound threats or obstacles.

Feel free to customize and expand upon these ideas based on your campaign's setting,

 

 

The way this will work is that there are several ruined buildings and some are inhabitted by a tribe of wild peoples from the Green heart.  Generally they stay hidden from anyone in the green heart but have been driven from their forest homes by the Dark Conclave

Possible to ask them to let yuo retrieve the items in the vault, trade with them or even befriend them but in general they are very aggressive and misstrusting, prefering to shoot first and ask questions later

They will be beserkers and druid like peoples in animal skins, very hairy, caveman like appearances maybe? Possibly orcish?

Their families would be journeying to joing them maybe? or they were captured by the DC

Beserkers and Druids - Were creatures

2 fights:

Tiger and boar

Bear and Rat 

Bear or tiger leaders

Will surrender if you kill enough of the littlies and will volunteeraly leave, will warn of secret room with a guardian that prevents entrance

They have embraced there were from and dont turn from Hybrid form (or at least rarely)

 

 

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